To reset your password, submit your username or your email address below. If we can find you in the database, an email will be sent to your email address, with instructions how to get access again.
Stay in touch
Erasmus KA227 Culture heritage and Gamification in Education, Project code 2020-1-EL01-KA227-SCH-094519
The project “Culture Heritage and Gamification in Education” 2020-1-EL01-KA227-SCH-094519 is related to the utilization of cultural heritage in education, by integrating the strategy of gamification. As technology influences and is influenced by culture, and in this context, dialogue between them is more relevant and imperative than ever. The integration of this strategy is dictated by both pedagogical and socio-economic reasons, which stem from the influence of science and technology in the modern world. The digitization of cultural heritage and its integration into various subjects in school should go with an integrated approach to cultural heritage that, instead of isolating it from everyday life, encourages interaction between it and civil society.
The project concluded with the creation of a digital cultural edition and a digital game with integrated cultural heritage sites and educational activities in the form of play.
This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.